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World of warships graf zeppelin 2018
World of warships graf zeppelin 2018






world of warships graf zeppelin 2018

Bomb meets internal armour that's too thick to penetrate outside of the citadel and stops. PENETRATION DAMAGE (Maximum of 2,772 damage per hit)īomb hits thinly armoured section of the ship, punches through. Bomb hits the bottom of the ship and punches through before detonation can occur. Bomb hits the bottom of the ship and punches through.īomb strikes thick armour which arms the fuse. Bomb does not meet any internal armour sufficient to arm the fuse. Here's some examples of what can happen when your bombs land on target:īomb hits some really thick external armour (usually a turret or sliding along the outside of the ship and bouncing off the belt) and fails to penetrate doing no damage.īomb hits a thinly armoured section of the ship. To get the big citadel hits we're all craving, all three of these need to work in conjunction. Too much and you may risk over penetrating.įuse Activation - the amount of armour resistance needed to activate the bomb's fuse.ĭetonation Timer - the amount of time between when the fuse is activated and when the bomb finally explodes. To little and you can't punch into the citadel. Penetration - the amount of armour your bomb can penetrate. I can explain what you're seeing like this: There are three primary components to landing big damage hits with AP Bombs: I did some extensive tests on the previous version of the bombs but that data is null and void with the new drop angles and normalization.








World of warships graf zeppelin 2018